
Pause your game and have a look at how well they show off the controls when you can, because more game developers need to invest resources in the little things. Even in game, when you have to reply to Delilah using your radio, the glyphs are awesome. Right from the opening with a visual novel esque choose your own adventure feel to the ending credits, the typography and colors used work great together. Hearing ripples in the water of the lake as you approach is quite amazing as it leads into the reflection of the sunset on the lake. This is complemented very well with Remo’s score and the audio design overall.

The atmosphere is always changing and sometimes gets a little too tense. At times it feels like a horror story and sometimes just a normal day in the life of a person. When it comes to the actual plot, I like how Firewatch never lets you get comfortable.

Many games that follow a similar style end up creating interesting characters, but the conversations are never this good and real. The conversations are never forced or rushed and Campo Santo deserve a ton of praise for this. Firewatch succeeds in creating a relationship over a handheld radio between two people who have never met that feels real. He has only one person to talk to, his supervisor, Delilah.

The stunning interface and visuals can be seen even on the game’s official website with the perfect use of colors and great typography.įirewatch, set in the late 80s, tells the short tale of Henry, a man trying to move away from his past who is living in the Wyoming wilderness in a fire lookout tower. There’s also the best in class UI for the game done by Jake Rodkin. The reason Firewatch is being featured here, is because of the absolutely gorgeous visuals by Jane Ng and Olly Moss. A single playthrough will leave out a lot of dialogue and hidden things, so keep that in mind.

Over the last few days, I’ve managed playing Firewatch twice while trying to consume every little bit of dialogue that has been carefully placed in this world and have come out impressed for the most part.įirewatch is a first person exploration adventure game that will take you about 4 hours to finish. Combine that with music by Chris Remo (who I loved in Gone Home) and the involvement of Panic (One of our favorite studios out there) and my interest grew multiple times. Every trailer since then has looked absolutely stunning and the screenshots are basically excellent fodder for wallpapers. I’ve been excited about playing Firewatch ever since Campo Santo first revealed it. In Featured, Game, Mac, Windows Firewatch - Pyromance
